E3 has passed. A number of big titles were announced. However, there are titles that weren’t given much deserved limelight. One such title is Sakuna: Of Rice and Ruin. It is developed by Edelweiss, whom are highly regarded with their doujin games. Their latest title is a half-brawler, half-farming sim – an odd combination which caught my attention immediately. Sakuna is currently at an early beta stage but it has impressed those that got their hands-on during E3.
Sakuna: Of Rice and Ruin, comprises a healthy mix of two ends – action and agriculture. At one end, you will pull out combos to fight demons while on the other end you will take a breather by harvesting rice crops. As the title mentions, you play as the harvest goddess, Sakuna. She has been banished along with a group of outcast humans to a dangerous island. It is up to her to tame the dangers by defeating the demons that lurk around the island. It is a simple story setup but the beautiful presentation induces more charm to that simplicity.
Many would likely to mistook this game as another Vanillaware game. The reminiscent to Odin Sphere and Dragon’s Crown is almost uncanny. The combat plays out on a 2.5D perspective with slight cell shading effects on the background. Sakune utilizes many tools of weaponry – farming tools to be exact, to fight her way through the onslaught of demons. The ability to start a hit that can lead to air juggles gives a strong fighting game vibe. In addition to her tools, Sakuna has a ‘ Celeastial Scarf’ that pretty much ties into the core gameplay. The scarf helps Sakuna to swing over huge obstacles as well as hooking on to demons to open up even further combo options to play around.
As far as combat is concerned, the farming aspects were not shown. Nonetheless, I shall remain positive that aspect would definitely turn out well as the game’s development progresses even further in.
As said earlier, the game is still in an early demo build, hence they were some minor hiccups. One of issues from those that played demo were that the controls were less precise and often felt rigid. Nonetheless, I believe issues as such would be ironed out eventually as this game is slated for a 2018 release. The developers are aiming to release the game on PC and PS4.